_11 |
Matrix
|
Number |
|
_12 |
Matrix
|
Number |
|
_13 |
Matrix
|
Number |
|
_14 |
Matrix
|
Number |
|
_21 |
Matrix
|
Number |
|
_22 |
Matrix
|
Number |
|
_23 |
Matrix
|
Number |
|
_24 |
Matrix
|
Number |
|
_31 |
Matrix
|
Number |
|
_32 |
Matrix
|
Number |
|
_33 |
Matrix
|
Number |
|
_34 |
Matrix
|
Number |
|
_41 |
Matrix
|
Number |
|
_42 |
Matrix
|
Number |
|
_43 |
Matrix
|
Number |
|
_44 |
Matrix
|
Number |
|
a |
Color
|
Number |
Alpha/Opacity
|
active |
Asset
|
Boolean |
Should this asset be drawn?
|
ambient |
Material
|
Color |
Ambient color.
|
ambient |
Light
|
Color |
Ambient scene color.
|
b |
Color
|
Number |
Blue
|
backgroundColor |
Scene
|
Color |
The background color for the scene.
|
balance |
Video
|
Number |
Left-to-right balance of the audio.
|
balance |
Music
|
Number |
Left-to-right balance of the audio.
|
balance |
Sound
|
Number |
Left-to-right balance of the sound.
|
behaviors |
Asset
|
Collection |
(read only)
All Behavior objects attached under this asset.
|
blendMode |
Material
|
Number |
Various ways to blend this material with the rest of the scene.
|
boxMax |
Model
|
Vector |
(read only)
Maximum bounding-box point.
|
boxMin |
Model
|
Vector |
(read only)
Minimum bounding-box point.
|
brightness |
Light
|
Number |
Maximum light level.
|
buffered |
Music
|
Boolean |
(read only)
Is the music buffered and ready to play?
|
buffered |
Video
|
Boolean |
(read only)
Is the video buffered and ready to play?
|
cameras |
Node
|
Collection |
(read only)
All cameras attached to this object.
|
clickable |
Node
|
Boolean |
Can this object be clicked on?
|
clipFar |
Camera
|
Number |
Rear clipping plane distance.
|
clipNear |
Camera
|
Number |
Front clipping plane distance.
|
color |
Layer
|
Color |
Background color for the layer.
|
container |
Player
|
Container |
(read only)
Playback container object.
|
containerName |
Player
|
String |
(read only)
Player type.
|
containerVersion |
Player
|
String |
(read only)
Container version number.
|
context |
Asset
|
TimeContext |
(read only)
The asset's local TimeContext object.
|
contextTime |
TimeContext
|
Number |
Current time of the context.
|
contextType |
Asset
|
Number |
Type of the TimeContext for this asset.
|
culling |
Material
|
Number |
Type of culling to use.
|
cursor |
Mouse
|
Number |
Cursor type.
|
cursorOverride |
Mouse
|
Number |
Override cursor type.
|
diffuse |
Material
|
Color |
Diffuse color.
|
diffuse |
Light
|
Color |
Light color.
|
duration |
Music
|
Number |
(read only)
Length in seconds.
|
duration |
Sound
|
Number |
(read only)
Length in seconds.
|
emissivePower |
Material
|
Number |
Intensity of emmisive power.
|
endLifeTime |
Asset
|
Number |
Ending time of the asset.
|
expFade |
Light
|
Number |
Exponential fade-off speed.
|
fillMode |
Material
|
Number |
Controls solid/wireframe/point display.
|
fogColor |
Camera
|
Color |
Color of the fog.
|
fogEnable |
Camera
|
Boolean |
Use fog?
|
fogFar |
Camera
|
Number |
Distance to fog 'white-out'.
|
fogNear |
Camera
|
Number |
Distance to start of fog.
|
fov |
Camera
|
Number |
Field of view.
|
g |
Color
|
Number |
Green
|
groups |
Node
|
Collection |
(read only)
All groups attached to this object.
|
height |
Image
|
Number |
(read only)
Height of the image.
|
height |
Layer
|
Number |
Percentage height of the scene.
|
id |
Asset
|
Number |
(read only)
Unique ID for the asset.
|
id |
Scene
|
Number |
(read only)
Unique ID for the scene.
|
jumpTime |
TimeContext
|
Number |
Total time length.
|
jumpTo |
TimeContext
|
Number |
Time to return to when looping.
|
lastGlobalTransform |
Node
|
Matrix |
(read only)
Cumulative transformation applied to this object.
|
layers |
Scene
|
Collection |
(read only)
All Layer objects in the scene.
|
length |
Collection
|
Number |
(read only)
Number of items in the collection.
|
lights |
Node
|
Collection |
(read only)
All lights attached to this node.
|
linearFade |
Light
|
Number |
Fade-off speed.
|
lookAtLock |
Camera
|
Boolean |
Always look at the same point?
|
lookAtPoint |
Camera
|
Vector |
Location for the camera to look at.
|
loop |
Video
|
Boolean |
Should the video continuously loop?
|
loop |
Sound
|
Boolean |
Should the sound continuously loop?
|
loop |
Music
|
Boolean |
Should the music continuously loop?
|
loopPresentation |
Scene
|
Boolean |
Should the presentation loop?
|
mappingMode |
Image
|
Number |
How to display the image on the material.
|
maps |
Material
|
Collection |
(read only)
Images in this material.
|
materialMode |
Image
|
Number |
How to use the image on the material.
|
materials |
Model
|
Collection |
(read only)
All materials for this model.
|
maxTime |
TimeContext
|
Number |
Ending time of the context.
|
minTime |
TimeContext
|
Number |
Starting time of the context.
|
models |
Node
|
Collection |
(read only)
All models attached to this node.
|
mouseEvents |
Behavior
|
Boolean |
Does the object to which this behavior is attached respond to mouse events?
|
music |
Asset
|
Collection |
(read only)
All Music objects attached under this asset.
|
name |
Asset
|
String |
User-defined name for the asset.
|
opacity |
Material
|
Number |
Opacity of the material.
|
opacity |
Node
|
Number |
Opacity of the object.
|
orthographic |
Camera
|
Boolean |
Use orthographic rendering?
|
parent |
Asset
|
Object |
(read only)
Parent object of this asset.
|
paused |
TimeContext
|
Boolean |
(read only)
Is the context paused?
|
pivot |
Node
|
Vector |
Pivot point location.
|
pivotU |
Image
|
Number |
Horizontal UV pivot location.
|
pivotV |
Image
|
Number |
Vertical UV pivot location.
|
pivotx |
Layer
|
Number |
Horizontal pivot location.
|
pivoty |
Layer
|
Number |
Vertical pivot location.
|
platform |
Player
|
String |
(read only)
Mac/Win OS.
|
platformVersion |
Player
|
String |
(read only)
OS version.
|
position |
Node
|
Vector |
Location of the object.
|
positionU |
Image
|
Number |
UV horizontal offset.
|
positionV |
Image
|
Number |
UV vertical offset.
|
presentation |
Scene
|
Presentation |
(read only)
The currently-active Presentation object.
|
r |
Color
|
Number |
Red
|
rate |
TimeContext
|
Number |
Playback speed.
|
realTime |
Presentation
|
Number |
(read only)
Current time.
|
remoteSource |
Video
|
String |
(read only)
URL to the source for the video.
|
remoteSource |
Music
|
String |
(read only)
URL to the source for the music.
|
remoteSource |
Image
|
String |
URL to the source for the image.
|
repeatU |
Image
|
Number |
Horizontal UV scale for tiling.
|
repeatV |
Image
|
Number |
Vertical UV scale for tiling.
|
rotation |
Image
|
Number |
Rotation in degrees.
|
rotation |
Node
|
Rotation |
Rotation of the object.
|
scale |
Node
|
Vector |
Scale of the object.
|
sounds |
Asset
|
Collection |
(read only)
All Sounds objects attached under this asset.
|
source |
Light
|
Number |
Type of light.
|
specular |
Light
|
Color |
Highlight color.
|
specular |
Material
|
Color |
Specularity color.
|
specularEnable |
Material
|
Boolean |
Enable specularity?
|
specularPower |
Material
|
Number |
Sharpness of specularity.
|
startLifeTime |
Asset
|
Number |
Starting time of the asset.
|
tilingModeHoriz |
Image
|
Number |
Horizontal tiling option.
|
tilingModeVert |
Image
|
Number |
Vertical tiling option.
|
transparentBackground |
Layer
|
Boolean |
Should this layer obscure layers behind it?
|
type |
Asset
|
String |
(read only)
Type of the asset.
|
type |
Scene
|
String |
(read only)
The string 'Scene'.
|
version |
Player
|
String |
(read only)
Version number.
|
visible |
Image
|
Boolean |
Apply this image to its material?
|
volume |
Sound
|
Number |
Loudness of the sound.
|
volume |
Music
|
Number |
Loudness of the music.
|
volume |
Video
|
Number |
Loudness of the video's audio track.
|
width |
Image
|
Number |
(read only)
Width of the image.
|
width |
Layer
|
Number |
Percentage width of the scene.
|
x |
Rotation
|
Number |
X-axis rotation.
|
x |
Mouse
|
Number |
(read only)
X location.
|
x |
Layer
|
Number |
Percentage across the scene to draw.
|
x |
Vector
|
Number |
X location.
|
xWidth |
Window
|
Number |
(read only)
Presentation width.
|
y |
Mouse
|
Number |
(read only)
Y location.
|
y |
Vector
|
Number |
Y location.
|
y |
Rotation
|
Number |
Y-axis rotation.
|
y |
Layer
|
Number |
Percentage down the scene to draw.
|
yHeight |
Window
|
Number |
(read only)
Presentation height.
|
z |
Rotation
|
Number |
Z-axis rotation.
|
z |
Vector
|
Number |
Z location.
|