Node in Anark Studio 2.5

Inheritance class specifying common functionality for various objects.

Inherits from:

Instance Properties

name type description
active Boolean Should this asset be drawn? [from Asset]
behaviors Collection (read only) All Behavior objects attached under this asset. [from Asset]
cameras Collection (read only) All cameras attached to this object.
clickable Boolean Can this object be clicked on?
constructor Object A reference to the constructor class for the current object instance. [from Object]
context TimeContext (read only) The asset's local TimeContext object. [from Asset]
contextType Number Type of the TimeContext for this asset. [from Asset]
endLifeTime Number Ending time of the asset. [from Asset]
groups Collection (read only) All groups attached to this object.
id Number (read only) Unique ID for the asset. [from Asset]
lastGlobalTransform Matrix (read only) Cumulative transformation applied to this object.
lights Collection (read only) All lights attached to this node.
models Collection (read only) All models attached to this node.
music Collection (read only) All Music objects attached under this asset. [from Asset]
name String User-defined name for the asset. [from Asset]
opacity Number Opacity of the object.
parent Object (read only) Parent object of this asset. [from Asset]
pivot Vector Pivot point location.
position Vector Location of the object.
prototype Object The prototype for a class. [from Object]
rotation Rotation Rotation of the object.
scale Vector Scale of the object.
sounds Collection (read only) All Sounds objects attached under this asset. [from Asset]
startLifeTime Number Starting time of the asset. [from Asset]
type String (read only) Type of the asset. [from Asset]

Instance Methods

name returns description
attach(assetObject) (none) Attach the argument underneath the asset. [from Asset]
copy() Asset Create a copy of the asset. [from Asset]
detach(assetObject) (none) Remove an asset from this asset. [from Asset]
hasOwnProperty(propertyOrMethodName) Boolean Determines if the object/instance itself has the named property or method. [from Object]
isPrototypeOf(instanceToTest) Boolean Determines if the calling object prototype is in the inheritance chain for the supplied argument. [from Object]
propertyIsEnumerable(propertyOrMethodName) Boolean Determines if the object/instance itself has a property or method of the supplied name which will appear in a for (prop in obj) enumeration. [from Object]
removeChildren() (none) Remove all children from this node.
toLocaleString() String For most objects, the same as toString() unless explicitly overridden. [from Object]
toString() String Returns a string representation of the object. [from Object]
valueOf() String Returns the internal this value of the object. [from Object]


Nodes represent the basis for all objects that may be attached to the layers in the scene. All objects that are types of nodes have the above properties and methods, allowing them to be placed in the scene and their position and rotation manipulated.

Node Examples

// Create two nodes, a light and camera, and set some basic properties for them.  
this.theLight = new Light( "KeyLight" );  
this.theCamera = new Camera( "MainCamera" );  

// Attach the nodes to the scene  
scene.layer.attach( this.theLight );  
scene.layer.attach( this.theCamera );  

// Set some properties.  
this .theLight.position.x = 10;  
this .theLight.position.y = 20;