Node in Anark Studio 2.5

Inheritance class specifying common functionality for various objects.

Inherits from:

Instance Properties

name type description
prototype Object The prototype for a class. [from Object]
constructor Object A reference to the constructor class for the current object instance. [from Object]
id Number (read only) Unique ID for the asset. [from Asset]
type String (read only) Type of the asset. [from Asset]
name String User-defined name for the asset. [from Asset]
parent Object (read only) Parent object of this asset. [from Asset]
active Boolean Should this asset be drawn? [from Asset]
startLifeTime Number Starting time of the asset. [from Asset]
endLifeTime Number Ending time of the asset. [from Asset]
behaviors Collection (read only) All Behavior objects attached under this asset. [from Asset]
sounds Collection (read only) All Sounds objects attached under this asset. [from Asset]
music Collection (read only) All Music objects attached under this asset. [from Asset]
context TimeContext (read only) The asset's local TimeContext object. [from Asset]
contextType Number Type of the TimeContext for this asset. [from Asset]
position Vector Location of the object.
rotation Rotation Rotation of the object.
scale Vector Scale of the object.
pivot Vector Pivot point location.
lastGlobalTransform Matrix (read only) Cumulative transformation applied to this object.
opacity Number Opacity of the object.
cameras Collection (read only) All cameras attached to this object.
groups Collection (read only) All groups attached to this object.
lights Collection (read only) All lights attached to this node.
models Collection (read only) All models attached to this node.
clickable Boolean Can this object be clicked on?

Instance Methods

name returns description
toLocaleString() String For most objects, the same as toString() unless explicitly overridden. [from Object]
valueOf() String Returns the internal this value of the object. [from Object]
hasOwnProperty() Boolean Determines if the object/instance itself has the named property or method. [from Object]
isPrototypeOf() Boolean Determines if the calling object prototype is in the inheritance chain for the supplied argument. [from Object]
propertyIsEnumerable() Boolean Determines if the object/instance itself has a property or method of the supplied name which will appear in a for (prop in obj) enumeration. [from Object]
attach() (none) Attach the argument underneath the asset. [from Asset]
detach() (none) Remove an asset from this asset. [from Asset]
copy() Asset Create a copy of the asset. [from Asset]
removeChildren() (none) Remove all children from this node.
toString() String Returns a string representation of the object. [from Object]

Description

Nodes represent the basis for all objects that may be attached to the layers in the scene. All objects that are types of nodes have the above properties and methods, allowing them to be placed in the scene and their position and rotation manipulated.

Node Examples

// Create two nodes, a light and camera, and set some basic properties for them.  
this.theLight = new Light( "KeyLight" );  
this.theCamera = new Camera( "MainCamera" );  

// Attach the nodes to the scene  
scene.layer.attach( this.theLight );  
scene.layer.attach( this.theCamera );  

// Set some properties.  
this .theLight.position.x = 10;  
this .theLight.position.y = 20;