Asset in Anark Studio 2.5

Base object for all nonutility classes.

Inherits from:

Instance Properties

name type description
prototype Object The prototype for a class. [from Object]
constructor Object A reference to the constructor class for the current object instance. [from Object]
id Number (read only) Unique ID for the asset.
type String (read only) Type of the asset.
name String User-defined name for the asset.
parent Object (read only) Parent object of this asset.
active Boolean Should this asset be drawn?
startLifeTime Number Starting time of the asset.
endLifeTime Number Ending time of the asset.
behaviors Collection (read only) All Behavior objects attached under this asset.
sounds Collection (read only) All Sounds objects attached under this asset.
music Collection (read only) All Music objects attached under this asset.
context TimeContext (read only) The asset's local TimeContext object.
contextType Number Type of the TimeContext for this asset.

Instance Methods

name returns description
toLocaleString() String For most objects, the same as toString() unless explicitly overridden. [from Object]
valueOf() String Returns the internal this value of the object. [from Object]
hasOwnProperty() Boolean Determines if the object/instance itself has the named property or method. [from Object]
isPrototypeOf() Boolean Determines if the calling object prototype is in the inheritance chain for the supplied argument. [from Object]
propertyIsEnumerable() Boolean Determines if the object/instance itself has a property or method of the supplied name which will appear in a for (prop in obj) enumeration. [from Object]
attach() (none) Attach the argument underneath the asset.
detach() (none) Remove an asset from this asset.
copy() Asset Create a copy of the asset.
toString() String Returns a string representation of the object. [from Object]

Description

The Asset object is the basis for all nonutility classes within the Anark Studio system. Examples of assets include Image, Material and all Nodes. Assets have the power to make copies of themselves, as well as have Behaviors attached for interactivity. You can create dynamic properties for assets using dot syntax.

Methods that return a Asset

name of object description
copy() Asset Create a copy of the asset.

Arguments that are a Asset

name in method of object description
assetObject attach() Asset The asset object to attach und
assetObject detach() Asset The Asset object that will be<