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Asset
- Base object for all nonutility classes.
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Behavior
- Represents a script behavior that can be attached to objects.
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Camera
- Represents a camera rendering a layer.
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Collection
- A collection of items, accessible by index or name.
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Color
- An RGBA color.
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Container
- Holds information about the application showing the presentation.
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Group
- A grouping of nodes in the scene.
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Image
- Image used as a texture map for a Material.
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Key
- Holds information about key presses.
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Layer
- Represents a layer in the scene.
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Light
- Represents a light in the scene.
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Material
- The surface material for a model.
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Matrix
- A 4x4 matrix.
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Model
- A visual object in the scene.
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Mouse
- Holds information related to the mouse.
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Music
- Song or music clip.
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Node
- Inheritance class specifying common functionality for various objects.
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Player
- Holds information about the playback environment.
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Presentation
- Represents the presentation.
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Rotation
- Specifies rotation direction.
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Scene
- Root object representing the scene.
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Sound
- A sound effect.
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TimeContext
- Time context for objects in the scene or component.
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Vector
- X/Y/Z location.
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Video
- Video file for use in a Layer or Material.
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Window
- Holds information about the size of the presentation.