Video in Anark Studio 2.5

Video file for use in a Layer or Material.

Inherits from:

Instance Properties

name type description
active Boolean Should this asset be drawn? [from Asset]
balance Number Left-to-right balance of the audio.
behaviors Collection (read only) All Behavior objects attached under this asset. [from Asset]
buffered Boolean (read only) Is the video buffered and ready to play?
constructor Object A reference to the constructor class for the current object instance. [from Object]
context TimeContext (read only) The asset's local TimeContext object. [from Asset]
contextType Number Type of the TimeContext for this asset. [from Asset]
endLifeTime Number Ending time of the asset. [from Asset]
id Number (read only) Unique ID for the asset. [from Asset]
loop Boolean Should the video continuously loop?
music Collection (read only) All Music objects attached under this asset. [from Asset]
name String User-defined name for the asset. [from Asset]
parent Object (read only) Parent object of this asset. [from Asset]
prototype Object The prototype for a class. [from Object]
remoteSource String (read only) URL to the source for the video.
sounds Collection (read only) All Sounds objects attached under this asset. [from Asset]
startLifeTime Number Starting time of the asset. [from Asset]
type String (read only) Type of the asset. [from Asset]
volume Number Loudness of the video's audio track.

Instance Methods

name returns description
attach(assetObject) (none) Attach the argument underneath the asset. [from Asset]
copy() Asset Create a copy of the asset. [from Asset]
detach(assetObject) (none) Remove an asset from this asset. [from Asset]
hasOwnProperty(propertyOrMethodName) Boolean Determines if the object/instance itself has the named property or method. [from Object]
isPrototypeOf(instanceToTest) Boolean Determines if the calling object prototype is in the inheritance chain for the supplied argument. [from Object]
pause() (none) Pause playback.
play() (none) Start playing the video.
propertyIsEnumerable(propertyOrMethodName) Boolean Determines if the object/instance itself has a property or method of the supplied name which will appear in a for (prop in obj) enumeration. [from Object]
seek(position) (none) Move to a specific time in the video.
startBuffering() (none) Start downloading and buffering the video.
stop() (none) Stop playing the video.
toLocaleString() String For most objects, the same as toString() unless explicitly overridden. [from Object]
toString() String Returns a string representation of the object. [from Object]
valueOf() String Returns the internal this value of the object. [from Object]

Description

The Video object is a type of asset that encapsulates a video file, which may contain a snippet of a video or even an entire movie.

New videos can be created via scripting. The Library asset constructor creates a new instance of the object from a resource in the Anark Studio Library. Videos cannot be created using the scripting constructor because there would be no way to assign a remoteSource (which is read-only) to the video. Objects created via scripting are not available to the Anark Studio interface, but they do appear in the finished project.

Library asset constructor syntax

var theLight = new Light( "library://libraryAssetName" [, objectToAttachTo] );
libraryAssetName
required — A String with the name of the asset in the Anark Studio Library from which to create this object.
objectToAttachTo
optional — The String name of the object to which the video will be attached. The video must be attached to an object in the scene either now or later in order to appear in the scene during playback.

Scripting object constructor syntax

var theLight = new Light( [sceneGraphName] [, objectToAttachTo] );
sceneGraphName
optional — A String with the name for the new layer in the scene graph.
objectToAttachTo
optional — The String name of the object to which the video will be attached. Videos can only be attached to layers or to materials. The video must be attached to an object in the scene either now or later in order to appear in the scene during playback.

Video Examples

// Create a new image from an mpeg in the library and start playing.
var theMovie = new Video ( "library://Rain", "blueMaterial" );  
theMovie.volume = 80;  
theMovie.loop = true;

Arguments that are a Video

name in method of object description
libraryResource isBuffered(libraryResource) Presentation The Video (or Music) file to b