Video in Anark Studio 2.5

Video file for use in a Layer or Material.

Inherits from:

Instance Properties

name type description
prototype Object The prototype for a class. [from Object]
constructor Object A reference to the constructor class for the current object instance. [from Object]
id Number (read only) Unique ID for the asset. [from Asset]
type String (read only) Type of the asset. [from Asset]
name String User-defined name for the asset. [from Asset]
parent Object (read only) Parent object of this asset. [from Asset]
active Boolean Should this asset be drawn? [from Asset]
startLifeTime Number Starting time of the asset. [from Asset]
endLifeTime Number Ending time of the asset. [from Asset]
behaviors Collection (read only) All Behavior objects attached under this asset. [from Asset]
sounds Collection (read only) All Sounds objects attached under this asset. [from Asset]
music Collection (read only) All Music objects attached under this asset. [from Asset]
context TimeContext (read only) The asset's local TimeContext object. [from Asset]
contextType Number Type of the TimeContext for this asset. [from Asset]
volume Number Loudness of the video's audio track.
balance Number Left-to-right balance of the audio.
loop Boolean Should the video continuously loop?
remoteSource String (read only) URL to the source for the video.
buffered Boolean (read only) Is the video buffered and ready to play?

Instance Methods

name returns description
toLocaleString() String For most objects, the same as toString() unless explicitly overridden. [from Object]
valueOf() String Returns the internal this value of the object. [from Object]
hasOwnProperty() Boolean Determines if the object/instance itself has the named property or method. [from Object]
isPrototypeOf() Boolean Determines if the calling object prototype is in the inheritance chain for the supplied argument. [from Object]
propertyIsEnumerable() Boolean Determines if the object/instance itself has a property or method of the supplied name which will appear in a for (prop in obj) enumeration. [from Object]
attach() (none) Attach the argument underneath the asset. [from Asset]
detach() (none) Remove an asset from this asset. [from Asset]
copy() Asset Create a copy of the asset. [from Asset]
startBuffering() (none) Start downloading and buffering the video.
play() (none) Start playing the video.
pause() (none) Pause playback.
stop() (none) Stop playing the video.
seek() (none) Move to a specific time in the video.
toString() String Returns a string representation of the object. [from Object]

Description

The Video object is a type of asset that encapsulates a video file, which may contain a snippet of a video or even an entire movie.

New videos can be created via scripting. The Library asset constructor creates a new instance of the object from a resource in the Anark Studio Library. Videos cannot be created using the scripting constructor because there would be no way to assign a remoteSource (which is read-only) to the video. Objects created via scripting are not available to the Anark Studio interface, but they do appear in the finished project.

Library asset constructor syntax

var theLight = new Light( "library://libraryAssetName" [, objectToAttachTo] );
libraryAssetName
required — A String with the name of the asset in the Anark Studio Library from which to create this object.
objectToAttachTo
optional — The String name of the object to which the video will be attached. The video must be attached to an object in the scene either now or later in order to appear in the scene during playback.

Scripting object constructor syntax

var theLight = new Light( [sceneGraphName] [, objectToAttachTo] );
sceneGraphName
optional — A String with the name for the new layer in the scene graph.
objectToAttachTo
optional — The String name of the object to which the video will be attached. Videos can only be attached to layers or to materials. The video must be attached to an object in the scene either now or later in order to appear in the scene during playback.

Video Examples

// Create a new image from an mpeg in the library and start playing.
var theMovie = new Video ( "library://Rain", "blueMaterial" );  
theMovie.volume = 80;  
theMovie.loop = true;

Arguments that are a Video

name in method of object description
libraryResource isBuffered() Presentation The Video (or Music) file to b