Sound in Anark Studio 2.5
Instance Properties
name | type | description |
---|---|---|
active | Boolean | Should this asset be drawn? [from Asset] |
balance | Number | Left-to-right balance of the sound. |
behaviors | Collection | (read only) All Behavior objects attached under this asset. [from Asset] |
cameras | Collection | (read only) All cameras attached to this object. [from Node] |
clickable | Boolean | Can this object be clicked on? [from Node] |
constructor | Object | A reference to the constructor class for the current object instance. [from Object] |
context | TimeContext | (read only) The asset's local TimeContext object. [from Asset] |
contextType | Number | Type of the TimeContext for this asset. [from Asset] |
duration | Number | (read only) Length in seconds. |
endLifeTime | Number | Ending time of the asset. [from Asset] |
groups | Collection | (read only) All groups attached to this object. [from Node] |
id | Number | (read only) Unique ID for the asset. [from Asset] |
lastGlobalTransform | Matrix | (read only) Cumulative transformation applied to this object. [from Node] |
lights | Collection | (read only) All lights attached to this node. [from Node] |
loop | Boolean | Should the sound continuously loop? |
models | Collection | (read only) All models attached to this node. [from Node] |
music | Collection | (read only) All Music objects attached under this asset. [from Asset] |
name | String | User-defined name for the asset. [from Asset] |
opacity | Number | Opacity of the object. [from Node] |
parent | Object | (read only) Parent object of this asset. [from Asset] |
pivot | Vector | Pivot point location. [from Node] |
position | Vector | Location of the object. [from Node] |
prototype | Object | The prototype for a class. [from Object] |
rotation | Rotation | Rotation of the object. [from Node] |
scale | Vector | Scale of the object. [from Node] |
sounds | Collection | (read only) All Sounds objects attached under this asset. [from Asset] |
startLifeTime | Number | Starting time of the asset. [from Asset] |
type | String | (read only) Type of the asset. [from Asset] |
volume | Number | Loudness of the sound. |
Instance Methods
name | returns | description |
---|---|---|
attach(assetObject) | (none) | Attach the argument underneath the asset. [from Asset] |
copy() | Asset | Create a copy of the asset. [from Asset] |
detach(assetObject) | (none) | Remove an asset from this asset. [from Asset] |
hasOwnProperty(propertyOrMethodName) | Boolean | Determines if the object/instance itself has the named property or method. [from Object] |
isPrototypeOf(instanceToTest) | Boolean | Determines if the calling object prototype is in the inheritance chain for the supplied argument. [from Object] |
pause() | (none) | Pause the sound. |
play() | (none) | Starts/resumes playing the sound. |
propertyIsEnumerable(propertyOrMethodName) | Boolean |
Determines if the object/instance itself has a property or method of the supplied name which will appear in a for (prop in obj) enumeration.
[from Object]
|
removeChildren() | (none) | Remove all children from this node. [from Node] |
seek(position) | (none) | Move to a specific time in the sound. |
stop() | (none) | Stop playing the sound. |
toLocaleString() | String |
For most objects, the same as toString() unless explicitly overridden.
[from Object]
|
toString() | String | Returns a string representation of the object. [from Object] |
valueOf() | String |
Returns the internal this value of the object.
[from Object]
|
Description
A sound object is a type of node that encapsulates a single sound effect. Currently, Sound objects may be loaded from .wav, .ogg and .aiff files.
There are two types of object constructors for Sound objects. The Library asset constructor creates a new instance of the object from a resource in the Anark Studio Library. The scripting object constructor creates an empty Sound object. Objects created via scripting are not available to the Anark Studio interface, but they do appear in the finished project.
Library asset constructor syntax
var theLight = new Light( "library://libraryAssetName" [, objectToAttachTo] );
libraryAssetName
- required — A String with the name of the asset in the Anark Studio Library from which to create this object.
objectToAttachTo
- optional — The String name of the object to which the sound will be attached. The sound must be attached to an object in the scene either now or later in order to appear in the scene during playback.
Scripting object constructor syntax
var theLight = new Light( [sceneGraphName] [, objectToAttachTo] );
sceneGraphName
- optional — A String with the name for the new layer in the scene graph.
objectToAttachTo
- optional — The String name of the object to which the sound will be attached. The sound must be attached to an object in the scene either now or later in order to appear in the scene during playback.
Sound Examples
// Create and play a sound object from the library.
theSound = new Sound( "library://Beep6", "BackgroundLayer" );
theSound.play();