Layer in Anark Studio 2.5
Instance Properties
name | type | description |
---|---|---|
active | Boolean | Should this asset be drawn? [from Asset] |
behaviors | Collection | (read only) All Behavior objects attached under this asset. [from Asset] |
cameras | Collection | (read only) All cameras attached to this object. [from Node] |
clickable | Boolean | Can this object be clicked on? [from Node] |
color | Color | Background color for the layer. |
constructor | Object | A reference to the constructor class for the current object instance. [from Object] |
context | TimeContext | (read only) The asset's local TimeContext object. [from Asset] |
contextType | Number | Type of the TimeContext for this asset. [from Asset] |
endLifeTime | Number | Ending time of the asset. [from Asset] |
groups | Collection | (read only) All groups attached to this object. [from Node] |
height | Number | Percentage height of the scene. |
id | Number | (read only) Unique ID for the asset. [from Asset] |
lastGlobalTransform | Matrix | (read only) Cumulative transformation applied to this object. [from Node] |
lights | Collection | (read only) All lights attached to this node. [from Node] |
models | Collection | (read only) All models attached to this node. [from Node] |
music | Collection | (read only) All Music objects attached under this asset. [from Asset] |
name | String | User-defined name for the asset. [from Asset] |
opacity | Number | Opacity of the object. [from Node] |
parent | Object | (read only) Parent object of this asset. [from Asset] |
pivot | Vector | Pivot point location. [from Node] |
pivotx | Number | Horizontal pivot location. |
pivoty | Number | Vertical pivot location. |
position | Vector | Location of the object. [from Node] |
prototype | Object | The prototype for a class. [from Object] |
rotation | Rotation | Rotation of the object. [from Node] |
scale | Vector | Scale of the object. [from Node] |
sounds | Collection | (read only) All Sounds objects attached under this asset. [from Asset] |
startLifeTime | Number | Starting time of the asset. [from Asset] |
transparentBackground | Boolean | Should this layer obscure layers behind it? |
type | String | (read only) Type of the asset. [from Asset] |
width | Number | Percentage width of the scene. |
x | Number | Percentage across the scene to draw. |
y | Number | Percentage down the scene to draw. |
Instance Methods
name | returns | description |
---|---|---|
attach(assetObject) | (none) | Attach the argument underneath the asset. [from Asset] |
copy() | Asset | Create a copy of the asset. [from Asset] |
detach(assetObject) | (none) | Remove an asset from this asset. [from Asset] |
hasOwnProperty(propertyOrMethodName) | Boolean | Determines if the object/instance itself has the named property or method. [from Object] |
isPrototypeOf(instanceToTest) | Boolean | Determines if the calling object prototype is in the inheritance chain for the supplied argument. [from Object] |
propertyIsEnumerable(propertyOrMethodName) | Boolean |
Determines if the object/instance itself has a property or method of the supplied name which will appear in a for (prop in obj) enumeration.
[from Object]
|
removeChildren() | (none) | Remove all children from this node. [from Node] |
toLocaleString() | String |
For most objects, the same as toString() unless explicitly overridden.
[from Object]
|
toString() | String | Returns a string representation of the object. [from Object] |
valueOf() | String |
Returns the internal this value of the object.
[from Object]
|
Description
The Layer object is a special type of group that can only be attached to the Scene. The scene is composed of a number of layers, each layer representing a collection of elements that are grouped together for exclusive display purposes.
Each time the scene is drawn, the layers are drawn in order from back to front, allowing for complex image composition capabilities. When a layer is created, it contains a default camera and a default light. The settings for the default camera and light can be changed, and new cameras and lights (and any other node type) can be created and attached; however, there can only be one active camera for a layer at a given time.
The layer is rendered as a full 3D scene from the viewpoint of its active camera. Layers are independent of other layers, such that the elements on successively ordered layers can never be obscured by elements on previous layers. This behavior allows robust functionality such as complex overlaid menuing systems and elegantly encapsulated media organization.
There are two types of object constructors for layers. The Library asset constructor creates a new instance of the object from a resource in the Anark Studio Library. The scripting object constructor creates an empty Layer object. Objects created via scripting are not available to the Anark Studio interface, but they do appear in the finished project.
Library asset constructor syntax
var theLayer = new Layer( "library://libraryAssetName" [, addToScene] );
libraryAssetName
- required — A String with the name of the asset in the Anark Studio Library from which to create this object.
addToScene
- optional — This Boolean flag specifies whether this layer will be added to the scene. Currently,
true
is the only valid setting. Omit this parameter to prevent the scene from being automatically added to the scene.
Scripting object constructor syntax
var theLayer = new Layer( [sceneGraphName] [, addToScene] );
sceneGraphName
- optional — A String with the name for the new group in the scene graph.
addToScene
- optional — This Boolean flag specifies whether this layer will be added to the scene. Currently,
true
is the only valid setting. Omit this parameter to prevent the scene from being automatically added to the scene.
Layer Examples
// Create a new layer.
theLayer = new Layer( "BackgroundLayer");
//Attach the layer to the scene.
scene.attach( theLayer );
// Add an existing model to a layer.
theLayer.attach( theModel );
Arguments that are a Layer
name | in method | of object | description |
---|---|---|---|
layerObject | attach(layerObject) | Scene | The Layer object to attach. |
layerObject | detach(layerObject) | Scene | The Layer object to detach. |