Group in Anark Studio 2.5
Instance Properties
name | type | description |
---|---|---|
active | Boolean | Should this asset be drawn? [from Asset] |
behaviors | Collection | (read only) All Behavior objects attached under this asset. [from Asset] |
cameras | Collection | (read only) All cameras attached to this object. [from Node] |
clickable | Boolean | Can this object be clicked on? [from Node] |
constructor | Object | A reference to the constructor class for the current object instance. [from Object] |
context | TimeContext | (read only) The asset's local TimeContext object. [from Asset] |
contextType | Number | Type of the TimeContext for this asset. [from Asset] |
endLifeTime | Number | Ending time of the asset. [from Asset] |
groups | Collection | (read only) All groups attached to this object. [from Node] |
id | Number | (read only) Unique ID for the asset. [from Asset] |
lastGlobalTransform | Matrix | (read only) Cumulative transformation applied to this object. [from Node] |
lights | Collection | (read only) All lights attached to this node. [from Node] |
models | Collection | (read only) All models attached to this node. [from Node] |
music | Collection | (read only) All Music objects attached under this asset. [from Asset] |
name | String | User-defined name for the asset. [from Asset] |
opacity | Number | Opacity of the object. [from Node] |
parent | Object | (read only) Parent object of this asset. [from Asset] |
pivot | Vector | Pivot point location. [from Node] |
position | Vector | Location of the object. [from Node] |
prototype | Object | The prototype for a class. [from Object] |
rotation | Rotation | Rotation of the object. [from Node] |
scale | Vector | Scale of the object. [from Node] |
sounds | Collection | (read only) All Sounds objects attached under this asset. [from Asset] |
startLifeTime | Number | Starting time of the asset. [from Asset] |
type | String | (read only) Type of the asset. [from Asset] |
Instance Methods
name | returns | description |
---|---|---|
attach(assetObject) | (none) | Attach the argument underneath the asset. [from Asset] |
copy() | Asset | Create a copy of the asset. [from Asset] |
detach(assetObject) | (none) | Remove an asset from this asset. [from Asset] |
hasOwnProperty(propertyOrMethodName) | Boolean | Determines if the object/instance itself has the named property or method. [from Object] |
isPrototypeOf(instanceToTest) | Boolean | Determines if the calling object prototype is in the inheritance chain for the supplied argument. [from Object] |
propertyIsEnumerable(propertyOrMethodName) | Boolean |
Determines if the object/instance itself has a property or method of the supplied name which will appear in a for (prop in obj) enumeration.
[from Object]
|
removeChildren() | (none) | Remove all children from this node. [from Node] |
toLocaleString() | String |
For most objects, the same as toString() unless explicitly overridden.
[from Object]
|
toString() | String | Returns a string representation of the object. [from Object] |
valueOf() | String |
Returns the internal this value of the object.
[from Object]
|
Description
A group is the simplest type of node. A typical group has no special properties or methods and acts as a simple placeholder to which other nodes may be attached. Groups are used to organize complex data and move sets of nodes such as models as though they are one.
Components are slightly more complex in that they work together with the TimeContext object to provide an independent clock for an object or group of objects.
There are two types of object constructors for groups. The Library asset constructor creates a new instance of the object from a resource in the Anark Studio Library. The scripting object constructor creates an empty Group object. Objects created via scripting are not available to the Anark Studio interface, but they do appear in the finished project.
Library asset constructor syntax
var theGroup = new Group( "library://libraryAssetName" [, objectToAttachTo] );
libraryAssetName
- required — A String with the name of the asset in the Anark Studio Library from which to create this object.
objectToAttachTo
- optional — The String name of the object to which the group will be attached. The group must be attached to an object in the scene either now or later in order to appear in the scene during playback.
Scripting object constructor syntax
var theGroup = new Group( [sceneGraphName] [, objectToAttachTo] );
sceneGraphName
- optional — A String with the name for the new group in the scene graph.
objectToAttachTo
- optional — The String name of the object to which the group will be attached. The group must be attached to an object in the scene either now or later in order to appear in the scene during playback.
Group Examples
// Create a group.
this.manGroup = new Group( "BodyGroup" );
// Attach the group to an existing layer.
scene.BackgroundLayer.attach( this.manGroup );
// Attach some existing models to the group.
this.manGroup.attach( theHeadModel );
this.manGroup.attach( theTorsoModel );
this.manGroup.attach( theArmsModel );
this.manGroup.attach( theLegsModel );
// Move the entire group of objects.
this.manGroup.position.x = 100;
this.manGroup.position.y = 50;