myMaterial.blendMode in Anark Studio 2.5
Various ways to blend this material with the rest of the scene.
- Property Type
- Number
Controls how the pixels of this material blend with the pixels of the rest of the scene. Blending modes are based on mathematical operations that compare the color values of the pixels of this material (the blend color) with the color values of the pixels of whatever else is in the scene that intersects this material (the base color). The opacity of the different materials will also affect the results of the blending mode.
For more information on the different blending modes, see "Setting properties for materials" on page 65 of the Anark Studio 2.5 user manual.
Valid values for blendMode
are:
0
— Normal1
— Screen2
— Multiply3
— Overlay4
— Bleach5
— Ghost6
— Saturate