# myRotation.transform( transformMatrix ) in Anark Studio 2.5

Transform the rotation vector by a matrix.

## Arguments

name | type | description |
---|---|---|

transformMatrix | Matrix | The transformation matrix. |

- Return Type
- (none)

## Description

Transforms the current vector by the given transform matrix.

The current rotation vector is made into a 4D vector by setting w = 1.0, and this new vector is transformed by the given matrix; the result is then projected back into w = 1.0.